2016年12月29日 星期四

水果盤前置



using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();

}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 2);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1 ;
cmoney1 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (rnum == 1)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2 ;
cmoney2 = 0;
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (rnum == 2)
{
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = cmoney3 * 2;
cmoney1 = 0;
cmoney2 = 0;
Mmoney = Mmoney + cmoney3 ;
cmoney3 = 0;
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

}
public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney - cmoney1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney - cmoney2;
}

public void c3() {
cmoney3=cmoney3+1;

Mmoney = Mmoney - cmoney3;
}

}

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