2016年12月22日 星期四

賭注遊戲


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
Text mytxt8;
Text mytxt9;
Text mytxt10;
int mymoney1=0;
int mymoney3=0;
int mymoney5=0;
int mymoney7=0;
int mymoney9=0;
int mymoney6=100;
// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1=   GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3=   GameObject.Find("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5=   GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text> ();
mytxt7=   GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8 = GameObject.Find ("Canvas/Panel/Text8").GetComponent<Text> ();
mytxt9=   GameObject.Find("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10=   GameObject.Find("Canvas/Panel/Text10").GetComponent<Text>();
mytxt1.text =mymoney1.ToString ();
mytxt3.text = mymoney3.ToString ();
mytxt5.text = mymoney5.ToString ();
mytxt7.text = mymoney7.ToString ();
mytxt9.text = mymoney9.ToString ();
mytxt10.text = mymoney6.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0,num3=0,num4=0;


num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);
num3=Random.Range(0,2);
num4=Random.Range(0,2);
mytxt10.text = mymoney6.ToString ();

if (num == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney1 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num1 == 1) {
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney3 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num2 == 1) {
num1 = 0;
num = 0;
num3 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney5 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num3 == 1) {
num1 = 0;
num2 = 0;
num = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney7 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num4 == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num = 0;
mymoney6 = mymoney6 + mymoney9 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
mytxt.text = num.ToString ();
mytxt2.text = num1.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = num3.ToString ();
mytxt8.text = num4.ToString ();

mytxt1.text =mymoney1.ToString ();
mytxt3.text = mymoney3.ToString ();
mytxt5.text = mymoney5.ToString ();
mytxt7.text = mymoney7.ToString ();
mytxt9.text = mymoney9.ToString ();


}



//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;




public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt1.text = mymoney1.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();

}
public void myfun2()
{
mymoney3 = mymoney3 + 1;

mytxt3.text = mymoney3.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
public void myfun3()
{
mymoney5 = mymoney5 + 1;

mytxt5.text = mymoney5.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
public void myfun4()
{
mymoney7 = mymoney7 + 1;

mytxt7.text = mymoney7.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
public void myfun5()
{
mymoney9 = mymoney9 + 1;

mytxt9.text = mymoney9.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
}

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